If you are looking for work-from-home VR roles, you will typically find openings across Unity or Unreal development, gameplay and interaction design, 3D art and technical art, QA and playtesting, product management, and developer relations.
On the engineering side, remote VR developers often work on interaction systems, input and controller mappings, physics and UI, networking and multiplayer features, analytics, and performance optimization to hit stable frame rates. Familiarity with OpenXR and major device ecosystems (for example Meta, SteamVR, or other PCVR runtimes) helps you adapt a project across headsets. For design and art roles, comfort, locomotion, and spatial UI are core topics, along with efficient real-time 3D pipelines (PBR materials, LODs, light baking, and platform constraints).
Hardware-based jobs require more in-person testing and collaboration. So look for software heavy roles in development, design, and art.