
Apple is hiring a Software Engineer - Systems & Rendering Performance (Freeform), Vision Products Software!
Cupertino, CA, USA
139k-258k $
Posted 10 days ago
Posted 10 days ago
Job Description
Summary
Posted: Jan 15, 2026 Role Number: 200640422-3337
The visionOS Freeform team is looking for a software engineer to deliver smooth, responsive, and power-efficient spatial experiences on Apple Vision Pro. This role focuses on rendering performance, frame pacing, and cross-layer systems debugging in close partnership with platform and performance teams across Apple. The work spans application behavior, system scheduling, memory, and rendering, with an emphasis on translating real-world usage into durable, production-ready improvements. As the product and platform mature, this role is expected to evolve and contribute broadly to complex systems challenges across visionOS, iOS, and macOS.
Description
You will work at the intersection of application behavior, rendering, and system infrastructure, investigating performance and power issues and driving high-impact fixes. You will translate architectural direction into concrete execution, influence technical decisions through careful measurement and engineering judgment, and raise quality through code reviews, design discussions, and mentorship.
Minimum Qualifications
BS, MS, or PhD in Computer Science or equivalent experience 5+ years of experience shipping complex software, including performance-sensitive systems or applications Strong experience with graphics, rendering, or UI composition on Apple platforms such as CoreAnimation, CoreGraphics, RealityKit, Metal, or related technologies Demonstrated experience working on rendering pipelines, frame scheduling, and GPU/CPU coordination Proven ability to profile, diagnose, and improve performance, responsiveness, and efficiency on iOS or visionOS Experience debugging issues across layers including rendering, scheduling, memory, and I/O Experience writing high-performance code in large codebases using Swift or Objective-C Strong written and cross-functional communication skills
Preferred Qualifications
Track record of shipping performance-critical features or significant rendering improvements in large established codebases Experience improving frame pacing, latency, or responsiveness in interactive UI or graphics systems Familiarity with profiling and debugging tools such as Instruments, Time Profiler, signposts, and system traces Experience collaborating across teams to land cross-cutting systems changes Interest in spatial computing, AR/VR technologies, or interactive graphics Experience with Metal debugging, GPU analysis, or system-level performance investigations is a plus
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $139,500 and $258,100, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.