Apple is hiring a Spatial Computing Engineer, RealityKit, Vision Products Software!

Cupertino, USA

181k-272k $

Apply now!

Posted 8 days ago

Job Description

Summary

Posted: Mar 31, 2026 Weekly Hours: 40 Role Number: 200635456-3401

Shape the future of spatial computing by building revolutionary rendering technologies for Apple Vision Pro and next-generation vision products. As part of the RealityKit team, you'll architect and optimize cutting-edge systems that bring spatial media to life — transforming how millions experience immersive photos, videos, and 3D content in visionOS. Push the boundaries of real-time rendering to deliver breathtaking spatial experiences. You'll develop high-performance rendering pipelines that seamlessly blend digital content with the physical world, optimize GPU workloads for unprecedented visual fidelity, and pioneer new techniques for spatial video playback and 3D media presentation. Your work will directly impact how users capture memories, consume entertainment, and interact with spatial content across Apple's vision ecosystem. Join a world-class team defining the next era of computing. Every optimization you craft, every rendering technique you innovate, and every frame you perfect will empower developers and delight users worldwide. This is your opportunity to work at the intersection of graphics, media, and spatial computing—building technology that doesn't just render pixels, but creates presence.

Description

As a Video Pipeline Engineer on the RealityKit team, you'll architect and implement high-performance rendering systems that power immersive spatial media experiences across visionOS and Apple Vision Pro. You'll develop cutting-edge GPU pipelines for spatial photo and video playback, optimize real-time rendering of 3D content with advanced techniques like foveated rendering and temporal reprojection, and collaborate closely with media frameworks, Metal, and hardware teams to maximize visual quality while maintaining smooth performance. Your work will span the full rendering stack—from low-level shader optimization and memory management to high-level API design—ensuring developers have powerful, intuitive tools to create stunning spatial experiences. You'll tackle complex challenges like efficient multi-view rendering and seamless integration of spatial media with virtual content, all while maintaining Apple's uncompromising standards for performance and user experience.

Minimum Qualifications

Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience 5+ years of professional experience in video rendering, media playback systems, or real-time graphics programming Strong proficiency in C++ and shader programming languages (Metal Shading Language, GLSL, or HLSL) Solid understanding of modern graphics APIs (Metal, Vulkan, or DirectX 12) and GPU architecture Understanding of GPU texture management and efficient frame buffer handling Strong problem-solving skills and ability to debug complex rendering issues Excellent communication and collaboration skills

Preferred Qualifications

Master's degree or PhD in Computer Science, Computer Graphics, or related field 7+ years of experience shipping video rendering features in high-profile consumer products Expert knowledge of HDR video formats, wide color gamut workflows, and advanced tone mapping techniques Deep experience with media frameworks such as AVFoundation, Core Media, or video encoding/decoding APIs Proven track record optimizing video rendering for Apple silicon and GPU architectures Experience with stereoscopic or multi-view video rendering for VR/AR applications Familiarity with Gen AI coding tools. Demonstrated ability to use them for design, code generation, and debugging. Knowledge of video codecs, color spaces, and video decoding pipelines Experience developing video rendering or playback systems with frame synchronization Knowledge of spatial video formats, immersive media standards, and 360-degree video playback Familiarity with real-time compositing, visual effects, and post-processing pipelines Published research or patents in video rendering, computational photography, or graphics Experience with performance profiling tools like Instruments, RenderDoc, or similar GPU debuggers

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.